Gameloft Art Test
This is an art test (based on provided concept art) I took for Gameloft Montreal. I wasn’t selected for the position, but I liked the way this turned out anyway. This scene has about 4k triangles and it utilizes one 512×512 map for diffuse and alpha, one 512×512 for specular, and one 512×512 for a lightmap. Click on the image to view in realtime with the Unity3D webplayer.
3D Studio Max 2012