Archive for November, 2007
I’ve got two new game props for you! Polycounts of 413 and 70 respectively. Each has 3 512×512 textures for it’s diffuse, specular, and normals. Check it out!
Hi all. I’m attempting to make a low polygon 3D environment to prove my versatility. Since I own HL2 I figured the easiest way to do it would be to make an environment for that game. So here’s my start. This is a tomb stone model that will serve as one of the props in [...]
I’ve uploaded a new old 2D image to the gallery! This is a mock up for a flash game concept my friend Ryan and I were kicking around. Free time is scarce but I think we’re going to develop this idea further. Check it out.
I have a resume up! One that’s much more current then the 2005 resume that used to be there!
The formating on the resume page is a bit weird. It’s a Wordpress thing. I’m working on fixing it.
Until then, if you’re having trouble reading it just download the PDF at the bottom of the page.
It’s a little over 1 MB but it’s in full color. Sweeeeet.
Hey everyone, I just updated the gallery with 25 images of my professional work. I’ll scrounge around for some more this week. Check it out!
AboutYou are currently browsing the Peterson Studios weblog archives for November, 2007 . Longer entries are truncated. Click the headline of an entry to read it in its entirety. |
||||