Shane M. Peterson
Education
Animation Arts and Design
The Art Institute of Seattle
2323 Elliot Ave
Seattle, WA 98121
Engineering Design Technologies
Computer Networking Systems
Sea-Tac Occupational Skills Center
18010 8th Ave S
Burien, WA 98146
Skills
3D Modeling:
Produce detailed models with high polygon counts or low polygon counts using box modeling, subdivision surfaces, NURMS, NURBS, spline modeling
Rendering:
Produce photo-real, hyper-real, non-photo-real renders using Vray, Mental Ray or Scanline
Shading:
Produce materials and shaders using textures or procedurals for diffuse, specular, reflection, bump, and normal maps.
Animation:
2D and 3D animation through keyframe and procedural techniques
Compositing:
Create complicated, layered scenes and images through video editing and effects
Illustration:
Utilizing traditional and digital techniques produce raster and vector images for print, web, and video
Storyboarding:
Create detailed storyboards to previsualize projects using traditional and digital illustration techniques
Photo-manipulation:
Utilize digital software to edit, alter, or enhance photo imagery including seamless composting of separate elements
Software:
3D Studio Max, Vray, Mental Ray, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premiere, Adobe Flash, Discreet Combustion, Blender
References
Available upon request
Experience
3D Vehicle Artist
Turn 10 Studios through Filter Talent June 2009 – August 2009
- Quality controlled 3D assets from off site vendors including verification of accuracy in content, code, and layout
- Corrected errors present in all aspects of content and insured all specifications were met on 100+ vehicle assets
- Utilized proprietary applications specific to production
Design Visualization Specialist
PB Design Visualization (Formerly Company 39) April 2006 – January 2009
- Created detailed high and low polygonal models of both existing and proposed commercial/ residential/ engineering projects and surrounding structures including models within various areas of Seattle, New York, and Honolulu
- Contributed to the renderings and animations of the proposed Alaskan Way Viaduct Replacement/ Rebuild/ Tunnel project in Seattle
- Created 27 photo simulations for the Honolulu Department of Transportation illustrating a proposed light rail line, as well as 3D animations of the proposed station design
- Contributed to a number of other development projects in the Seattle area including but not limited to the Four Seasons, 5th & Madison, and 2100
- Contributed to the creation of a 3D context model of the entire city of Seattle spanning from the Sodo district to Queen Anne hill.
- Created textures, shaders, and materials for 3D assets
- Layout for still images and animations including placing cars/ people/ landscaping and any additional scene details
- Created lighting rigs to simulate realistic indoor and outdoor lighting.
- Animated cameras to simulate walk throughs, fly bys, and aerial shots
- Optimized scenes for render by minimizing polygon count and optimizing render and material settings
- Rendered animations and still images for print, web, and video
- Composited render passes and added effects to enhance final images
- Maintained and organized client feedback, project time lines, and assets
3D Production Artist
Bellena Technologies Inc. June 2004 – April 2006
- Created detailed polygonal models of existing sporting facilities from reference video including HP Pavilion, Pizza Hut Park, Oracle Arena, EnergySolutions Arena, and the Martinsville Speedway
- Created textures and materials to match those on location
- Created lighting rigs to simulate realistic indoor and outdoor lighting using the scanline renderer
- Placed scene assets such as stadium seating and decorations
- Animated cameras to moving all sections of the facilities
- Rendered 180 degree turns to be composited into panoramics
- Developed Maxscripts to automate repetitive tasks
DOWNLOAD: resume-shane_peterson.pdf