SR-520 Replacement
Client: Washington State Department of Transportation
Software: 3D Studio Max, Vray
Description: Created while working at PB project visualization. This project was meant to show the public and interested parties what that proposed SR-520 replacement design would look like when finished. I was responsible for creating the parks that lidded over the freeway on the east side of the alignment. In total I modeled and textured three parks and integrated them with the terrain and alignment. In addition I created and place a speed boat model see in multiple places throughout the context as well as modeling the western part of the alignment for a different design not show in this video. My work can be seen starting at 1:45 in this video.
Seattle Flyover
Client: City of Seattle, WS DOT, various
Software: 3D Studio Max, Vray, Combustion
Description: Created while working at PB project visualization. Over the course of three years our team created a detailed model of the city of Seattle from Sodo to Queen Anne. I was responsible for creating a great number of buildings, landscaping, details and terrain. This model was used as background context for many commercial projects proposed and under construction in Seattle. This model was also used as a starting point for many visualizations for the Washington State Department of transportation, including animations created for the SR-99 Viaduct Replacement/Rebuild project.
Nimitz Station
Client: City of Honolulu
Software: 3D Studio Max, Vray, Adobe Premiere
Description: Created while working at PB project visualization. The client wished to have many still images and a couple of animations to show to the public to give the impression of the visual impact a proposed light rail system would have at various locations. All elements of this animation are 3D. I was responsible for the modeling, texturing, lighting, and animation of all elements except for some of the background buildings where I received help from a teammate. This animation was added to additional motion graphics and featured on a DVD that was distributed in Honolulu.
Honolulu Guideway
Client: City of Honolulu
Software: 3D Studio Max, Vray, Adobe Premiere
Description: Created while working at PB project visualization. The client wished to have many still images and a couple of animations to show to the public to give the impression of the visual impact a proposed light rail system would have at various locations. The animation was composited into a photograph of the location. This was a preliminary station design and was meant to loop on a TV display.
Dark Ocean
Software: 3D Studio Max, Vray
Description: Personal project to develop shading and effects skills. This clip features animated displacments and particle effects for the rain.
Grass Test
Software: 3D Studio Max, Vray
Description: Personal Project to develop organic modeling skills and HDR lighting practice.
Water Bottle
Software: 3D Studio Max, Mental Ray
Description: Personal project to develop particle skills and shading skills.