Archive Page 2
Here’s something I’ve been working on for a couple of hours. It’s going to be a modular section of a Cruise Liner corridor. I’m planing on building the entire thing out in high resolution first then I’m going to go back and make a game resolution model from it. Keep an eye out for the final in the next few days.
I just got permission from Publicis in the West to show some images of the HTC phone code named “Maple” that I modeled for them a few months ago. This model was used in an animation that is supposed to loop in the T-Mobile stores. It was a fun project and I’m quite happy with the result. Click on the image above to open the full rendering in a new window or follow the link at the top of the page to the gallery where you can see this image and many others.
Hi everyone,
It’s been awhile since I posted updated around here so here’s the scoop. For the last few weeks I’ve been working on a Microsoft contract through Filter Talent with Turn10, the studio responsible for the up coming title Forza Motorsport 3. Being surrounded by such talented people I’ve been inspired to try a little personal automotive inspired game art. I’ve also decided that I’m going to give away all the assets I’m going to use as I create them. To kick things off, I’ve got a road texture for you. Below you’ll find a link to a 512×512 preview and a link to a zip file that has 1024×1024 diffuse, bump, and specular maps as well as the original PSD used to author those maps. I hope you find it useful, enjoy!
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