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	<title>PetersonStudios</title>
	<atom:link href="http://www.petersonstudios.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.petersonstudios.net</link>
	<description>The Portfolio of Shane Peterson</description>
	<lastBuildDate>Fri, 22 Feb 2013 01:41:37 +0000</lastBuildDate>
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		<item>
		<title>Blood Cells</title>
		<link>http://www.petersonstudios.net/2013/02/21/blood-cells/</link>
		<comments>http://www.petersonstudios.net/2013/02/21/blood-cells/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 01:41:37 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=298</guid>
		<description><![CDATA[This was something I threw together quickly to try my hand at something a bit more organic. Software Used: 3DS Max 2012 Vray Photoshop]]></description>
				<content:encoded><![CDATA[<p>This was something I threw together quickly to try my hand at something a bit more organic.</p>
<p>Software Used:</p>
<p>3DS Max 2012</p>
<p>Vray</p>
<p>Photoshop</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2013/02/21/blood-cells/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boathouse</title>
		<link>http://www.petersonstudios.net/2013/02/02/boathouse/</link>
		<comments>http://www.petersonstudios.net/2013/02/02/boathouse/#comments</comments>
		<pubDate>Sun, 03 Feb 2013 03:55:08 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[ArchViz]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=294</guid>
		<description><![CDATA[This was a personal project based off of a photo I found on Pinterest of a cabin in Sweden. My representation isn&#8217;t a 100% match, but I was only attempting to recreate the basic structure and feeling of the image. You can view the Inhabitat.com post about the cabin here. The chairs, lounges, pillows, towels, [...]]]></description>
				<content:encoded><![CDATA[<p>This was a personal project based off of a photo I found on Pinterest of a cabin in Sweden. My representation isn&#8217;t a 100% match, but I was only attempting to recreate the basic structure and feeling of the image. You can view the Inhabitat.com post about the cabin <a title="Kenjo Cabin" href="http://inhabitat.com/modern-kenjo-cabin-is-a-solar-powered-floating-room-for-a-family-in-sweden/" target="_blank">here.</a></p>
<p>The chairs, lounges, pillows, towels, and bushes are stock models.</p>
<p>The background is a stock photo from the user Scorponox on stock.xchng which you can view <a title="Lake and Mountain Photo" href="http://www.sxc.hu/photo/1271829" target="_blank">here.</a></p>
<p>Software Used:</p>
<p>3D Studio Max 2012</p>
<p>Vray</p>
<p>Photoshop</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2013/02/02/boathouse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sephora Pantone Pop-Up Store</title>
		<link>http://www.petersonstudios.net/2013/01/20/sephora-pantone-pop-up-store/</link>
		<comments>http://www.petersonstudios.net/2013/01/20/sephora-pantone-pop-up-store/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 04:32:53 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[ArchViz]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=285</guid>
		<description><![CDATA[Over the course of a couple of weeks I worked closely with Neverstop! Creative Engineers to create these renders of a pop-up store for Sephora. I was given concept and style boards, was well as a lot of one-on-one feedback from Neverstop. The design went through 6 iterations before the final design was settled upon. [...]]]></description>
				<content:encoded><![CDATA[<p>Over the course of a couple of weeks I worked closely with <a title="Neverstop!" href="http://www.neverstop.com" target="_blank">Neverstop! Creative Engineers</a> to create these renders of a pop-up store for Sephora. I was given concept and style boards, was well as a lot of one-on-one feedback from Neverstop. The design went through 6 iterations before the final design was settled upon. The project was successfully pitched to Sephora and the pop-up store was built later that year.</p>
<p>See side by side shots of the concept art and the final build in the preview to the left. Click on the image to see a higher resolution version of the renders.</p>
<p>Software Used:</p>
<p>3D Studio Max 2012</p>
<p>Vray</p>
<p>Photoshop</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2013/01/20/sephora-pantone-pop-up-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oatmeal</title>
		<link>http://www.petersonstudios.net/2013/01/20/oatmeal/</link>
		<comments>http://www.petersonstudios.net/2013/01/20/oatmeal/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 04:10:41 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=281</guid>
		<description><![CDATA[This was an image I created quite awhile ago. It&#8217;s oatmeal. I don&#8217;t have much more to say than that. Software Used: 3D Studio Max 2012 Vray Photoshop]]></description>
				<content:encoded><![CDATA[<p>This was an image I created quite awhile ago. It&#8217;s oatmeal. I don&#8217;t have much more to say than that.</p>
<p>Software Used:</p>
<p>3D Studio Max 2012</p>
<p>Vray</p>
<p>Photoshop</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2013/01/20/oatmeal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Melondash</title>
		<link>http://www.petersonstudios.net/2013/01/20/melondash/</link>
		<comments>http://www.petersonstudios.net/2013/01/20/melondash/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 03:21:23 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Gameart]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=277</guid>
		<description><![CDATA[Melondash is a mobile game being produced by Alex Solo that I&#8217;ve had the pleasure of created artwork for. I was responsible for the level design and construction and well as modeling and animating all the melon characters and power ups used in the game. The game is currently seeking funding on Kickstarter.com. Click the image [...]]]></description>
				<content:encoded><![CDATA[<p>Melondash is a mobile game being produced by <a title="Alex Solo" href="https://www.facebook.com/alex.n.solo" target="_blank">Alex Solo</a> that I&#8217;ve had the pleasure of created artwork for. I was responsible for the level design and construction and well as modeling and animating all the melon characters and power ups used in the game.</p>
<p>The game is currently seeking funding on Kickstarter.com. Click the image to view the Melondash website.</p>
<p>Software Used:</p>
<p>3D Studios Max 2012</p>
<p>Photoshop</p>
<p>Unity3D</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2013/01/20/melondash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile Character WIP</title>
		<link>http://www.petersonstudios.net/2013/01/20/mobile-character-wip/</link>
		<comments>http://www.petersonstudios.net/2013/01/20/mobile-character-wip/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 02:50:51 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Gameart]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=274</guid>
		<description><![CDATA[This is a character from a larger personal mobile project I&#8217;m not ready to release yet. He&#8217;s 770 triangles including his hat and uses 2 512&#215;512 textures. He&#8217;s in an island environment I constructed using DEM elevation data from the US Geological Survey and Unity3D&#8217;s terrain tools. Besides the island shape, which I&#8217;ll give credit [...]]]></description>
				<content:encoded><![CDATA[<p>This is a character from a larger personal mobile project I&#8217;m not ready to release yet. He&#8217;s 770 triangles including his hat and uses 2 512&#215;512 textures. He&#8217;s in an island environment I constructed using DEM elevation data from the US Geological Survey and Unity3D&#8217;s terrain tools. Besides the island shape, which I&#8217;ll give credit to Mother Nature for, all models and textures were created by me.</p>
<p>Click on the image to view the character in the 3D environment using the Unity3D web plugin.</p>
<p>Software Used:</p>
<p>3D Studio Max 2012</p>
<p>Mental Ray</p>
<p>Photoshop</p>
<p>Unity3D 4.0</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2013/01/20/mobile-character-wip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prefab Garden Office</title>
		<link>http://www.petersonstudios.net/2012/06/01/prefab-garden-office/</link>
		<comments>http://www.petersonstudios.net/2012/06/01/prefab-garden-office/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 19:34:45 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[ArchViz]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=266</guid>
		<description><![CDATA[I started with a model of a standard 20&#8242; steel shipping container and I modified it into this garden office which could be prefabricated offsite and delivered to a residence. &#160; All aspects of this image were built, textured, and shaded by me except the Apple products, the chairs, and the book models. Those were [...]]]></description>
				<content:encoded><![CDATA[<p>I started with a model of a standard 20&#8242; steel shipping container and I modified it into this garden office which could be prefabricated offsite and delivered to a residence.</p>
<p>&nbsp;</p>
<p>All aspects of this image were built, textured, and shaded by me except the Apple products, the chairs, and the book models. Those were stock assets.</p>
<p>&nbsp;</p>
<p>Software Used:</p>
<p>3D Studio Max 2012</p>
<p>Vray</p>
<p>Photoshop</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2012/06/01/prefab-garden-office/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SplashDamage&#8217;s 2012 Environment Art Test</title>
		<link>http://www.petersonstudios.net/2012/04/16/splashdamages-2012-environment-art-test/</link>
		<comments>http://www.petersonstudios.net/2012/04/16/splashdamages-2012-environment-art-test/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 01:56:03 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Gameart]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=263</guid>
		<description><![CDATA[This is my try at the 2012 Environment Art Test from SplashDamage. http://www.splashdamage.com/envarttest The specs for the test were pretty open. My model came in just over 6.4k triangles. I used 4 1024&#215;1024 textures for the two buildings (diffuse, specular, and normals) and 3 512&#215;512 textures for the rest. There is also 1 1024&#215;1024 lightmap [...]]]></description>
				<content:encoded><![CDATA[<p>This is my try at the 2012 Environment Art Test from SplashDamage.</p>
<p><a href="http://www.splashdamage.com/envarttest">http://www.splashdamage.com/envarttest</a></p>
<p>The specs for the test were pretty open. My model came in just over 6.4k triangles. I used 4 1024&#215;1024 textures for the two buildings (diffuse, specular, and normals) and 3 512&#215;512 textures for the rest. There is also 1 1024&#215;1024 lightmap being used by the scene.</p>
<p>Click on the Image to view the model in realtime with the Unity3D webplayer.</p>
<p>&nbsp;</p>
<p>Software Used:</p>
<p>3DS Max 2012</p>
<p>Photoshop</p>
<p>nDo</p>
<p>Unity3D</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2012/04/16/splashdamages-2012-environment-art-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameloft Art Test</title>
		<link>http://www.petersonstudios.net/2012/04/11/gameloft-art-test/</link>
		<comments>http://www.petersonstudios.net/2012/04/11/gameloft-art-test/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 09:51:22 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Gameart]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=260</guid>
		<description><![CDATA[This is an art test (based on provided concept art) I took for Gameloft Montreal. I wasn&#8217;t selected for the position, but I liked the way this turned out anyway. This scene has about 4k triangles and it utilizes one 512&#215;512 map for diffuse and alpha, one 512&#215;512 for specular, and one 512&#215;512 for a [...]]]></description>
				<content:encoded><![CDATA[<p>This is an art test (based on provided concept art) I took for Gameloft Montreal. I wasn&#8217;t selected for the position, but I liked the way this turned out anyway. This scene has about 4k triangles and it utilizes one 512&#215;512 map for diffuse and alpha, one 512&#215;512 for specular, and one 512&#215;512 for a lightmap. Click on the image to view in realtime with the Unity3D webplayer.</p>
<p>&nbsp;</p>
<p>Software Used:</p>
<p>3D Studio Max 2012</p>
<p>Photoshop</p>
<p>Unity3D</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2012/04/11/gameloft-art-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cookies</title>
		<link>http://www.petersonstudios.net/2012/03/22/cookies/</link>
		<comments>http://www.petersonstudios.net/2012/03/22/cookies/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 18:16:03 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.petersonstudios.net/?p=256</guid>
		<description><![CDATA[This was a personal image I created to practice materials. It&#8217;s based on a photo I found on Pinterest. The cookie material is entirely procedural. The key light in this image is behind the subject, which is not something I normally do, but I liked the result. &#160; Software Used: 3DS Mas 2012 Vray Photoshop]]></description>
				<content:encoded><![CDATA[<p>This was a personal image I created to practice materials. It&#8217;s based on a photo I found on Pinterest. The cookie material is entirely procedural. The key light in this image is behind the subject, which is not something I normally do, but I liked the result.</p>
<p>&nbsp;</p>
<p>Software Used:</p>
<p>3DS Mas 2012</p>
<p>Vray</p>
<p>Photoshop</p>
]]></content:encoded>
			<wfw:commentRss>http://www.petersonstudios.net/2012/03/22/cookies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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