As promised here’s a new environment image! Yay! It’s based off of a stock photo I saw on Stock Xchange. I’ve changed a few things to make it more moody and hopefully scary. To self critique there are a few things I would like to improve on in this image, but overall I’m quite pleased with the result. I spent eight to ten hours on this one over the course of three days. I hope to do some more (realitivly) quick environments over the next few weeks and I hope they turn out as well. Keep checking back, and thanks for looking!
Hey everyone! By that I mean all four people who’ve viewed my site who are not comment spam bots. I’m just testing out the WordPress iPhone app. Maybe, just maybe, this site will see more regular updates if I can write posts while puttering to work on the metro bus.
Do stay tuned to this space though. I’m rendering passes for a new environment image as we speak. As soon as those bad boys are off the press I can composite them together and serve them up here for your viewing pleasure. Once this one is finished a have another planned out. With a little luck I can keep up this pace and fill out my portfolio with some new renders.
Thanks for looking (all four of you)!
Hi all. I’m attempting to make a low polygon 3D environment to prove my versatility. Since I own HL2 I figured the easiest way to do it would be to make an environment for that game. So here’s my start. This is a tomb stone model that will serve as one of the props in the level. I might rework the UVs, which means reworking the textures but this image is representitive of what it will look like. It weighs in at 274 polys with 139 verts. The textures consist of a diffuse, normal, and specular map which are all 1024×1024 pixels but will probably be shrunk down to 512×512 when they make it into the level. Check it out! As always comments are welcome.
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